AI Insights · Timothy · June 2025
Top Card Battler Apps on iOS in Australia: Q2 2025 Performance
Explore the performance trends of the top card battler apps on iOS in Australia during Q2 2025, including insights on downloads, revenue, and active users.
In the second quarter of 2025, card battler apps on iOS in Australia showed notable trends in downloads, revenue, and active user engagement. Here's a closer look at the top performers, based on data from Sensor Tower.
Pokémon TCG Pocket from The Pokemon Company experienced fluctuating weekly revenue, peaking at approximately $231K at the end of April. Downloads decreased over the quarter, starting at around 11K and dropping to nearly 4K by the end of June. Active users remained relatively stable, hovering around 190K to 240K.
Pokémon TCG Live maintained a low but steady download rate, averaging around 700 downloads per week. Active users remained consistent, with slight fluctuations around 8K.
Magic: The Gathering Arena from Wizards of the Coast showed a significant increase in revenue towards the end of the quarter, reaching about $13K in mid-June. Downloads remained low, ranging between 300 and 500 weekly, while active users saw a minor increase, peaking at 2.9K.
MARVEL SNAP from Second Dinner Studios Inc. saw weekly revenue spikes, notably reaching over $13K in early May. Downloads varied slightly, with a peak of 427 in early June. Active users fluctuated between 11K and 12K.
Finally, Yu-Gi-Oh! Master Duel by KONAMI had a stable performance with revenue peaking at over $6K in late May. Downloads were consistent, averaging around 250 weekly, and active users remained steady, with a slight increase towards the end of the quarter.
For more detailed insights, visit Sensor Tower's platform.